Home Pinball University Newbie Quick Pinball Rules (3M's And Extra Balls) James Bond 007 Pinball – Quick Rules (3M’s and Extra Ball)

James Bond 007 Pinball – Quick Rules (3M’s and Extra Ball)

James Bond Bird One Gantry
James Bond Bird One Gantry

Learn the quick rules to James Bond 007 Pinball by Stern. Get an idea of the 3M’s (Modes, Multiballs, and Multipliers) as well as how to get extra balls.

Modes:

Villain Modes

  • Shoot the villain ramp, bottom right ramp, 3 times
  • Ball will be stopped in the right inlane for presentation of mode
  • Shoot lit shots to complete the mode; progress bar displayed on screen

Henchmen Modes

  • Shoot the henchmen ramp, side ramp, once
  • Ball will be stopped in the right inlane for presentation of mode
  • Shoot lit shots to complete the mode; progress bar displayed on screen

The first Henchmen mode takes only one shot to the side ramp, but each mode after that takes more shots to start.

Q Branch Gadget Modes

  • Complete pops, spinner, orbits, “Goldfinger” target, Bird One, and Jetpack to light Gadget Modes at the DB5
  • Shoot the DB5 scoop to start the mode
  • Certain Gadget modes graduate into 2 or 4 ball multiballs

Multiballs:

Bird One Multiball is the 3 ball multiball.

  • Knock down the drop targets in front of the rocket
  • Shoot the center shot between the rocket and the Dragon tank to lock balls
  • Locking 3 balls starts the multiball
  • Jackpots at lit shots; collecting all jackpots starts another level of jackpots
  • Super jackpot awards more depending on how many levels of the jackpots were collected

Completing the SPECTRE targets before starting the Bird One Multiball will increase jackpot values.

Jetpack Multiball is a 2 ball multiball.

  • Drop the ball in the inverted scoop under the top flipper to light Jetpack
  • Shoot the left orbit to the jetpack 3 times to have the ball grabbed by the jetpack magnet
  • Shoot the Dragon tank target to drop the ball from the jetpack

Multiplier:

  • Completing different movie related features light the Bond Girls to be collected
  • Shooting the upper orbit under the pops collects the Bond Girl
  • Press the Action Button when lit, to start a timed Playfield Multiplier. Each lit character adds 1x. Light all for 7x scoring.

Extra Balls:

Light an extra ball at ???

  • Multiple shots to the upper loop

Video and Detailed Rulesheet:

Stern Official Rulesheet: Not Yet Available

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