Venom Pinball – Quick Rules (3M’s and Extra Ball)
Learn the quick rules to Venom Pinball by Stern. Get an idea of the 3M’s (Modes, Multiballs, and Multipliers) as well as how to get extra balls.
Modes:
Mini-modes
- Selecting your host at the beginning of the ball determines your available mini-modes
- The lights on the grid in the middle of the playfield shows you your path
- Complete color-coded mini-modes (yellow, light blue, and white) to collect corresponding lights in the grid
Changing your host changes the mini-modes in the grid
Battle Modes
- Once you reach level 10 through completing mini-modes you qualify the battle mode for your host
- Beat the villain by making shots to deplete their life bar within the time allotted
- The higher level you are at the more damage each shot will make to the villain
Multiballs:
Carnage Multiball
- Hit Carnage captive ball enough to knock Carnage back into Ravencroft
- Start the multiball on the center ramp (Police Station)
- Knock Carnage back into Ravencroft again to light the Super Jackpot
Mayhem Multiball – 2 to 6 ball multiball
- Completing mini-modes will light locks
- Hitting a green arrow shot will lock the ball in either of the 2 stacking ball locks
- Once 2 balls are locked then the multiball will start
- Holding the action button will cancel the multiball start allowing you to lock more balls up to 6 total
- Once started the multiball has multiple stages to complete
Multipliers:
Shooting the center ramp enough times will light the Bell Tower target. Hit the lit Bell Tower target to increase the playfield multiplier.
Extra Balls:
Light an extra balls to be collected in Daily Bugle scoop by:
- Defeating infected at standup targets
- Mystery award
Video and Detailed Rulesheet:
Stern Official Rulesheet: https://stern-wagtail-1.s3.amazonaws.com/media/documents/Venom-Rulesheet.pdf