Here is what we know about Alice Cooper’s Nightmare Castle:


  • There are nine monsters to battle
  • You traverse the castle to get to the monsters
  • Along the way you collect items or skills
  • You can take different paths and select what monster you want to fight, you can select how you get to the monster
  • There are different rooms in the castle, all the rooms have different items in them
  • Get to the monsters to hear the songs in the game
  • Alice Cooper is doing custom speech
  • Previously we also saw:


Ben Heck also did an interview with This Week in Pinball, and mentioned the following information:


  • “My big thing was I wanted people going through rooms – like there is a kitchen or there is a parlor.  Each room acts like a different mini mode and there is a map to it.  The orbit shot navigates you through the rooms…basically once you do four moves you get to the monster and then you fight it. Then you work to the next monster…there are nine monsters and you collect objects that have effects on them.  So the way you go through the castle will actually effect the mode when you get to the monster.”


  • “…you can just shoot the orbits, get to the monster, and break the legs off the bug or whatever and have fun.  But if you actually want to get the big points you need to traverse the castle a certain way and do things along the way to get the best advantage based on what monster you’re going after.”


The Display – You’re in the Parlor
  • [regarding the image above] “…it is basically a mini-map.  There is an X that is like “you are here”, and I believe – well I haven’t done this part – if you hold for flipper info, you get a big map.  So you start at the bottom and you’re going up.  It’s like a grid, you can go left or right and every time you go left or right you’re going up in the grid.  You can’t go backwards.  You start out in the foyer and there is a big painting of what monster you’re going to go after.”


  • “So you select a monster and you can spend as much as you want in the foyer.  Then you make a right shot and you end up in the library.  And from the library you can go left or right – if you go right from the library you end up in the conservatory.  That is on the right hand edge so you can only go left, and then you’re in the torture room or the dungeon or whatever they call it.  Then one more orbit shot and you’re to the monster.  So you choose how you move through the castle and the castle is a big part of it.”


  • “…left orbit goes left and right orbit goes right.  Or you can shoot other stuff to stay in that room and do other stuff.  As you mentioned you saw in the clip where there is nine rooms.  You always start at the bottom which is the foyer, and you’re always working your way to the top which is the monster room.  So all the rooms in between – that is where you’re collecting items and doing other stuff.  But you’re always moving up.  And once you move up through a section of rooms you can’t go back.  Basically four orbit shots or four navigation shots will always get you to the monster.  But if you do it too quickly you’re not going to get as many points.   It is better to take your time and explore and collect things, like shotguns and axes and whatever.”




That is all we know (or all we can share anyway) about Alice Cooper’s Nightmare Castle.  All the details will be revealed at the Spooky seminar at 4:00PM on Saturday, but keep an eye on their Facebook and Twitter this week for more info!  Make sure to check out this machine!!

Get alerts for new posts from This Week in Pinball – follow us on Facebook, Twitter, or sign up by email: