Weird Al’s Museum of Natural Hilarity is the newest creation from Multimorphic! Below is an in-depth overview of the machine, and a dive into the features and rules – check it out!
Creative Director: Stephen Silver
Artwork: Matt Andrews
Software: Michael Ocean, Greg Goldey, and Gerry Stellenberg
Graphics: Rory Cernuda and Stephen Silver
Mechanical Engineering: TJ Weaver
Sound: Scott Danesi
Rules Advisors: Bowen Kerins and Colin MacAlpine
Content Advisors: Frank Serpas III and Will Beals
Weird Al’s Museum of Natural Hilarity Game Kit: $3000
Base P3 Platform (without a game kit): $8300
227 Limited Edition Packages (available to purchasers of the Game Kit, in order): $1800
The LE Package contains the limited artwork pieces, interactive/moving topper, a printed LE translite signed by Al, and various game-specific swag. None of these items will be purchasable separately.
- 17 classic Weird Al songs:
- Amish Paradise
- Dare to be Stupid
- Fun Zone
- Hardware Store
- Harvey the Wonder Hamster
- I’ll Sue Ya
- Like a Surgeon
- Mission Statement
- My Bologna
- Sports Song
- Traffic Jam
- Weasel Stomping Day
- White and Nerdy
- Word Crimes
- You Make Me
- Over 2,000 voice callouts from Weird Al
- 7 ball-launch destinations
- 5 flippers
- Interactive and spinning hamster wheel / ball lock
- Interactive and swiveling UHF camera / ball lock
- Upper playfield with 2 entrances, a mini-loop, 3 targets, and a shot to the UHF camera
- 3 Ramps:
- Left ramp – shootable from 4 different flippers
- Right lift ramp w/ 6 possible destinations and a magnet diverter/accelerator
- Spiral lift ramp
- Outer loop
- Mini loop
- 2 Side loops for figure-8 squeezebox combos
- 3 Pop bumpers
- 2 Magnet diverters
- 5 Shot path diverters
- 2 Static scoops (ticket counter and supplies closet)
- VIP ticket counter entrance
- Moving Harvey scoops
- Cross-playfield ramp return
- RGB-lit drop target
- 10 Standup Targets
- Full RGB lighting
NOTE: Subject to change.
The Museum of Natural Hilarity is a fantastical museum with exhibits and items that connect players to the Weird Al’s songs and his hilarious and descriptive song lyrics! Weird Al acts as the museum curator, welcoming players and guiding them through the museum.
All balls begin in the museum lobby with Al’s instrumental song Fun Zone playing. There players can visit each of the 5 exhibit halls (listed below) and then go to the ticket counter (scoop behind the drop target) to select between the two available song modes for that exhibit. Alternatively, the player can shoot the V, I, and P targets to raise the two center scoops that represent a VIP ticket counter. From there, the player can choose any of the 10 exhibit hall song modes.
|Anthropology||Left Ramp||Amish Paradise||White & Nerdy|
|Sports & Leisure||Left Side Loop||Sports Song||Weasel Stomping Day|
|Crime & Punishment||Right Side Loop||Word Crimes||I’ll Sue Ya|
|Business & Industry||Left Mini Loop||Mission Statement||Traffic Jam|
|Health & Medicine||Right Mini Loop||Germs||Like A Surgeon|
Upon selecting a song mode, theatre-style curtains close on the screen. When they reopen, the scene has changed to an immersive environment specific to the chosen song. Each song mode has a unique set of rules that connects physical shots on the playfield with the lyrics of the song. After completing a certain number of shots, the ticket counter shot becomes available to exit back to the lobby, or the player can continue progressing in the mode until the full song plays.
When back in the lobby, the player can activate the right lift ramp and spiral lift ramp for access to the mezzanine (upper playfield) by rolling over the “meal ticket” inlane icon. The main feature of the mezzanine is the “food court”, where the player can shoot the “Just” “Eat It” targets to collect food items to light My Bologna and the mezzanine loop to collect spatulas to enable a one-time use outlane ball save rollover target.
My Bologna is a mode that has the player building bologna sandwiches via mezzanine loops and targets.
There are 3 stackable multiball song modes that work as follows:
- Hardware Store: Hitting the side targets represents items being broken in the museum. After breaking 27 items, the rear hole through the pop bumpers lights for Hardware Store Multiball, during which the player collects tools and helps repair the halls.
- Dare To Be Stupid Multiball: Hitting the Harvey standup target causes Harvey to periodically poke his head up (represented by one of the P3 platform’s scoops opening) while the song Harvey the Wonder Hamster plays. Shooting the scoop lights the hamster wheel for a Harvey Lock. Shooting the hamster wheel via the right ramp or spiral ramp locks a ball for DTBS Multiball. DTBS Multiball is essentially a game within a game, where the player can shoot the mini loop shots to spin the wheel, and item selected will do one of a number of things, including change the jackpot shots, change how the flippers work, award a gift, etc.
- UHF Multiball: Hitting the camera standup targets lights the camera lock. Then shooting the camera lock with the upper flipper locks a ball in the camera. Locking 3 balls in the camera starts UHF Multiball, where your goal is of course to save the station!
Mini Wizard Mode
You Make Me is a mini-wizard mode that becomes available after playing at least one song mode in each exhibit hall.
After playing all song modes, Running With Scissors lights for a final trip back through the museum where the player relives all of the hilarity within.