Stop and Go

« Back to Glossary Index

In pinball game play stop and go refers to how some games don’t provide as much opportunity for the player to make multiple shots together, i.e. combos.  Instead these games are designed for the player to make a shot then wait for the ball to come back to a flipper before they can make their next shot.  The opposite of stop and go is what is usually referred to as flow or flowy pinball games.  Flowy games tend to get the ball back to a flipper quickly between shots often feeding inlanes so that the player can make their next shot without waiting.

« Back to Glossary Index